Races

AIR GENASI RACIAL TRAITS
Outsider (native)
  • +2 Dexterity, +2 Intelligence, –2 Constitution: Air genasi are nimble in form and thought, but are flighty and arrogant.
  • Medium: Air genasi are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Air genasi have a base speed of 30 feet.
  • Darkvision: Air genasi can see in the dark up to 60 feet.
  • Air Resistance: Air genasi have electricity resistance 10 and +2 racial bonus on saving throws against all air and electricity spells and effects.
  • Spell-Like Ability: Air genasi can use Gust of Wind once per day as a spell-like ability. The caster level for this ability equals the air genasi characterlevel.
  • Breathless (Ex): Air genasi do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation (such as some types of poison).
  • Languages: Air genasi begin play speaking Planar Trade and Auran.
EARTH GENASI RACIAL TRAITS
Outsider (native)
  • +2 Constitution, +2 Wisdom, –2 Intelligence: Earth genasi are physically impressive, but can be oblivious and stubborn.
  • Medium: Earth genasi are Medium creatures and have no bonuses or penalties due to their size.
  • Slow: Earth genasi have a base speed of 20 feet.
  • Darkvision: Earth genasi can see in the dark up to 60 feet.
  • Sturdy Skin: Earth genasi have a +1 natural armor bonus.
  • Earth Resistance: Earth genasi have acid resistance 10 and +2 racial bonus on saving throws against all earth and acid spells and effects.
  • Spell-Like Ability: Earth genasi can use Soften Earth and Stone once per day as a spell-like ability. The caster level for this ability equals the earth genasi characterlevel.
  • Earth Eye (Ex): Earth genasi exactly define price of any gem they see.
  • Languages: Earth genasi begin play speaking Planar Trade and Terran.
FIRE GENASI RACIAL TRAITS
Outsider (native)
  • +2 Strength, +2 Charisma, –2 Wisdom: Fire genasi have great force of personality but are easily angered and poor in dealing with others.
  • Medium: Fire genasi are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Fire genasi have a base speed of 30 feet.
  • Darkvision: Fire genasi can see in the dark up to 60 feet.
  • Fire Resistance: Fire genasi have fire resistance 10 (2) and +2 racial bonus on saving throws against all light and fire spells and effects (1).
  • Spell-Like Ability: Fire genasi can use Heat Metal once per day as a spell-like ability. The caster level for this ability equals the fire genasi class level.
  • Play with Fire (Ex): Fire genasi threat non-magical fire damage as non-lethal damage.
  • Languages: Fire genasi begin play speaking Planar Trade and Ignan.
WATER GENASI RACIAL TRAITS
Outsider (native)
  • +2 Dexterity, +2 Wisdom, –2 Charisma: Little can faze a water genasi, which makes them not only sturdy but also aloof.
  • Medium: Water genasi are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Water genasi have a base speed of 30 feet.
  • Darkvision: Water genasi can see in the dark up to 60 feet.
  • Water Resistance: Water genasi have cold resistance 10 and +2 racial bonus on saving throws against all water and cold spells and effects.
  • Spell-Like Ability: Water genasi can use Fog Cloud once per day as a spell-like ability. The caster level for this ability equals the water genasi class level.
  • Water Breath (Ex): Water genasi can breathe water.
  • Languages: Water genasi begin play speaking Planar Trade and Aquan.
AASIMAR RACIAL TRAITS
Outsider (native)
  • +2 Constitution, +2 Charisma, –2 Dexterity: Aasimars are insightful, confident, and personable, but not very quick.
  • Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Aasimars have a base speed of 30 feet.
  • Darkvision: Aasimars can see in the dark up to 60 feet.
  • Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
  • Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability. The caster level for this ability equals the aasimar’s class level.
  • Celestial Origin: Aasimars have a +2 racial bonus on Diplomacy checks.
  • • Languages: Aasimars begin play speaking Planar Trade and Celestial.
TIEFLING RACIAL TRAITS
Outsider (native)
  • +2 Dexterity, +2 Intelligence, –2 Wisdom: Tieflings are quick in body and mind, but are inherently strange.
  • Medium: Tieflings are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Tieflings have a base speed of 30 feet.
  • Darkvision: Tieflings see in the dark up to 60 feet.
  • Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
  • Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling’s class level.
  • Fiendish Origin: Tieflings have a +2 racial bonus on Bluff.
  • Languages: Tieflings begin play speaking Common and either Abyssal or Infernal.

Races

Мертвые Силы Awertum